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Game servers

Garry's Mod hosting.

DarkRP, TTT, prop hunt and plain sandbox are one server with a different gamemode in the startup config. A deep DarkRP stack works a machine far harder than sandbox at the same slot count.

Workshop collections Attack protection Full file access
Garry's Mod key artGarry's Mod · from $8/mo

Where it runs

Every game server we run lives in Dallas, roughly central to North America, which keeps the delay between a click and what happens in game about even for players on either coast.

10 Gbps connection Attack protection
Pick a size

Build your server.

1. Where it runs
2. How much memory?
Included on every plan, no upsell
  • Attack filtering included
  • Game control panel
  • Your own files (SFTP)
  • 24/7 support

Garry's Mod server

Dallas, TX · Performance

GameGarry's Mod
ProcessorRyzen 9 9950X · DDR5
Memory4 GB DDR5
StorageFast solid-state (NVMe)
Attack protectionIncluded on every plan
$16/mo · 4 GB DDR5
Deploy now

What is Garry's Mod server hosting?

Garry's Mod is less a game than a shelf of them, and what a server is depends entirely on the gamemode it runs. DarkRP towns with jobs and printers, Trouble in Terrorist Town rounds, prop hunt, deathrun, or plain sandbox where people build contraptions that should not work. A Garry's Mod server is the machine that gamemode lives on, open whenever your regulars are.

Gamemodes are Lua, and Lua runs on one processor core, so a DarkRP server with a deep addon stack strains chip speed rather than core count. High-clock AMD Ryzen 9 9950X processors and NVMe storage are what keep addons loading and the server steady with a full player list.

Addons come from the Steam Workshop, usually as a collection your server pulls when it starts, and anything custom goes on over SFTP. You get full file access to your gamemode, addons, Lua and config, plus a database for the gamemodes that want one.

Why choose our Garry's Mod hosting?

A Garry's Mod server is made of files: Lua, addons, a Workshop collection, a config or two. All of them are yours to edit directly, which matters more here than on almost any other game.

A busy DarkRP server on a poor host fails in a specific way - props take an age to appear and everything sags under load. Fast single-core speed and NVMe storage are aimed at exactly that problem.

Start on a slot count you can fill and move up when your regulars turn into a queue. Billing is monthly, so a gamemode experiment that does not take off costs you a month rather than a year.

Protection from attacks

Rival servers sometimes get flooded with junk traffic to knock them offline. Cloudflare Magic Transit and CosmicGuard filter that out before it reaches you, and hardware filtering catches the sneakier attacks that pretend to be real players.

Real people, day and night

Tickets and Discord are answered around the clock by people who run game servers themselves. No scripts to read from, no waiting for office hours.

Backups you can roll back to

Your Garry's Mod server saves a copy of itself on a schedule, so a griefed world or a bad update is a restore rather than a disaster. Putting one back takes a couple of clicks in the panel, and you can download the files yourself any time with an SFTP app.

Getting started

How to set up a Garry's Mod server

1
Choose your plan
Pick a memory size for the gamemode and addon list you are actually running
2
Configure your server
Set your gamemode and server settings
3
Add addons and a collection
Point the server at a Workshop collection and drop your Lua addons in
4
Launch & manage
Open it up and start moderating
Questions

Garry's Mod hosting, answered.

DarkRP and TTT both feel best somewhere between 24 and 64 - enough people for the gamemode to work, few enough that your admins can keep up. Sandbox with friends is happy at 16. You set the number in your own startup configuration rather than buying a slot count, and the plans are sized by memory instead. Every extra player on a prop-heavy server is real work for the processor, so do not run more than you can moderate.
Two ways, and most servers use both. Workshop addons go into a collection the server pulls when it starts, and anything custom - your own Lua, a modified gamemode, config files - goes on over SFTP. There is no curated list you have to pick from.
Any of them. DarkRP, TTT, prop hunt, deathrun, murder, sandbox, or something you wrote yourself. You set the gamemode in your startup configuration and can change it later, though a new gamemode usually means a different addon set, so plan the collection alongside it.
If you run custom content then in practice yes, and it is something you set up rather than something bundled with the plan. Without it, players pull your custom models, sounds and maps through the game's own slow route, and plenty of them give up before they get in. With it, that content comes off a web host you point the server at, and joining is quick.
Memory is the thing you pick, so it is the tier rather than a side effect of one. What decides how much you need is your addon list: a large DarkRP stack with hundreds of Workshop items uses far more than a vanilla sandbox server with the same player count, so size for the addons rather than for the player cap.
Yes, on every plan at no extra cost. Game servers in Dallas sit behind Cloudflare Magic Transit and CosmicGuard, so floods of junk traffic are thrown away before they reach the machine, and so are the subtler attacks that imitate real players. It is always on - there is nothing to switch on and no add-on to buy.

Your gamemode, your rules.

DarkRP, TTT, prop hunt, or something nobody has built yet.